AI Insights · Timothy · July 2024
Top 5 3D Anime Games Performance in Middle East Q2 2024
In the second quarter of 2024, the top 5 3D Anime Games on a unified platform in the Middle East showed varied trends in weekly downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
In the second quarter of 2024, the performance of the top 5 3D Anime Games on a unified platform in the Middle East displayed diverse trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these metrics.
SAKURA School Simulator experienced a fluctuating yet overall positive trend in weekly downloads. Starting with approximately 23K downloads in early April, the app saw a dip mid-quarter but rebounded to around 28.6K by the end of June. Weekly active users followed a similar pattern, starting at about 136K and increasing steadily to approximately 147K by the quarter's end.
Solo Leveling:Arise, launched in early May, saw an initial surge in weekly downloads with around 144K in the first week. However, this number decreased to about 6.6K by the end of June. Weekly revenue peaked shortly after launch at approximately $134K but gradually declined to around $64K. Active users maintained a steady range, starting at 134K and ending at around 156K.
Wuthering Waves, released in late May, showed a strong initial performance with about 94K downloads in the first week. This number dropped to roughly 9K by the end of June. The app's weekly revenue started at around $65K, peaking at $93K before settling at approximately $57K. Active users started at 84K and decreased to about 46K by the end of the quarter.
Genshin Impact: Natlan Launch exhibited consistent performance in weekly downloads, maintaining a range between 6.6K and 16.2K throughout the quarter. Weekly revenue showed variability, peaking at around $177K in late April and ending at roughly $83K. Active users remained robust, starting at 195K and stabilizing around 185K by the end of June.
DRAGON BALL LEGENDS saw a gradual increase in weekly downloads, starting at 5K in early April and rising to about 13K by the end of June. Weekly revenue also showed an upward trend, peaking at approximately $80K in late May before settling at around $46K. Active users grew from 43K to around 50K over the quarter.
For more detailed insights and data, visit Sensor Tower.